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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-05-03
Add RPC to Callable
reduz
2021-05-03
Merge pull request #35245 from qarmin/unsigned_bit_shift
Rémi Verschelde
2021-04-28
Merge pull request #46476 from DarknessCatt/master
Rémi Verschelde
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-27
Raise error if Resource is of wrong type as function argument
Florian Kothmeier
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-21
Add fill method to Arrays and PackedArrays
Matheus Lima Cunha
2021-04-16
Remove return value type adjust of builtin method calls
George Marques
2021-04-12
Fix PackedFloat32Array get index not working
Julien Nguyen
2021-04-10
Add marshalling to PackedByteArray
reduz
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-01
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rémi Verschelde
2021-03-29
Merge pull request #46830 from vnen/gdscript-typed-arrays
Rémi Verschelde
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-19
Use real_t in GridMap and VariantParser
Aaron Franke
2021-03-18
Make Variant setget use set() method of Array
George Marques
2021-03-18
Add functions to retrieve type of a typed Array
George Marques
2021-03-18
Don't check type when assigning Array
George Marques
2021-03-16
Merge pull request #46378 from reduz/static-method-in-variant-types
Rémi Verschelde
2021-03-16
Add static method support to core Variant types
reduz
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-03-04
Add missing ERR_FAIL_INDEX check to Variant::construct
Alex Hirsch
2021-03-04
Don't allow to use in bit shift negative operands
Rafał Mikrut
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-23
Bind ClockDirection enum
George Marques
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-02-04
Change sort_custom/bsearch_custom to use Callables
kobewi
2021-02-01
Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-27
Merge pull request #45489 from aaronfranke/core
Rémi Verschelde
2021-01-26
Type consistencies in core
Aaron Franke
2021-01-26
Renamed String.ord_at to unicode_at
Yuri Roubinsky
2021-01-26
Remove Quat set methods in favour of constructors
Marcel Admiraal
2021-01-11
Merge pull request #44427 from briansemrau/fix-variant-bitand-validated-eval
Rémi Verschelde
2021-01-05
Merge pull request #44661 from AndreaCatania/AndreaCatania-patch-5
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Add helper count function to Variant
George Marques
2020-12-24
Fixes: GDscript min and max are inverted
Andrea Catania
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
Rémi Verschelde
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-17
packed*arrays are pass by ref now. support duplicate and update documentation
Jordan Schidlowsky
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