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Godot with FMOD integration
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Author
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Return error when decompressing empty PoolByteArray
Paweł Fertyk
2021-05-24
Merge pull request #49037 from vnen/fix-callable-freed-crash
Rémi Verschelde
2021-05-24
Make Callable not crash on call when the object has been freed
George Marques
2021-05-21
Remove alloca from loop and use a single fixed size array declaration
Marcel Admiraal
2021-05-20
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
2021-05-11
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
Rémi Verschelde
2021-05-06
Merge pull request #38645 from KoBeWi/FMR
Rémi Verschelde
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-05
Add filter, map and reduce to Array
Tomasz Chabora
2021-05-04
Merge pull request #48442 from akien-mga/posmod-int64_t
Rémi Verschelde
2021-05-04
Re-bind posmod, use int64_t instead of int
Rémi Verschelde
2021-05-03
Add RPC to Callable
reduz
2021-05-03
Merge pull request #35245 from qarmin/unsigned_bit_shift
Rémi Verschelde
2021-04-28
Merge pull request #46476 from DarknessCatt/master
Rémi Verschelde
2021-04-28
Merge pull request #48239 from akien-mga/goodbye-copymem
Rémi Verschelde
2021-04-27
Raise error if Resource is of wrong type as function argument
Florian Kothmeier
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-21
Add fill method to Arrays and PackedArrays
Matheus Lima Cunha
2021-04-16
Remove return value type adjust of builtin method calls
George Marques
2021-04-12
Fix PackedFloat32Array get index not working
Julien Nguyen
2021-04-10
Add marshalling to PackedByteArray
reduz
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-04-01
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rémi Verschelde
2021-03-29
Merge pull request #46830 from vnen/gdscript-typed-arrays
Rémi Verschelde
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-19
Use real_t in GridMap and VariantParser
Aaron Franke
2021-03-18
Make Variant setget use set() method of Array
George Marques
2021-03-18
Add functions to retrieve type of a typed Array
George Marques
2021-03-18
Don't check type when assigning Array
George Marques
2021-03-16
Merge pull request #46378 from reduz/static-method-in-variant-types
Rémi Verschelde
2021-03-16
Add static method support to core Variant types
reduz
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-03-04
Add missing ERR_FAIL_INDEX check to Variant::construct
Alex Hirsch
2021-03-04
Don't allow to use in bit shift negative operands
Rafał Mikrut
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-23
Bind ClockDirection enum
George Marques
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-02-04
Change sort_custom/bsearch_custom to use Callables
kobewi
2021-02-01
Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-27
Merge pull request #45489 from aaronfranke/core
Rémi Verschelde
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