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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-01-18
Dictionary: Serialize empty dict as `{}` instead of `{\n}`
Rémi Verschelde
2022-01-17
Merge pull request #55939 from cdemirer/validated-array-add-fix
Rémi Verschelde
2022-01-18
Fix validated version of array addition
cdemirer
2022-01-10
`Array`: Relax `slice` bound checks to properly handle negative indices
Rémi Verschelde
2022-01-06
Add length and length_squared to Vector2i/3i
Aaron Franke
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-04
Merge pull request #53313 from KoBeWi/debinded_konnekt
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-30
Fix Array and Dictionary id() and dictionary test bug
cdemirer
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-12-18
Fix font preview text color on light background
Haoyu Qiu
2021-12-16
Make `--doctool` locale aware
Haoyu Qiu
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-07
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-12-01
Rename Vector parameters to be consistent
Raul Santos
2021-11-26
PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-17
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-11
Merge pull request #54869 from akien-mga/string-remove-erase
Rémi Verschelde
2021-11-11
Color: Bind `from_hsv` as static method
Rémi Verschelde
2021-11-11
String: Remove `erase` method, bindings can't mutate String
Rémi Verschelde
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-08
Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash
Rémi Verschelde
2021-11-05
Rename AABB `get_area` to `get_volume`
Brian Semrau
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-02
Merge pull request #54453 from KoBeWi/slice_of_string
Rémi Verschelde
2021-11-02
Expose String.get_slice
kobewi
2021-10-30
Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-27
Fixed crash in `variant_call` when trying to memcpy 0 bytes.
Anton Christoffersson
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-21
Implement Animation Compression
reduz
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-14
Zero Dictionary and Array variants when changing type with reset
George Marques
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Fix autocompletion of built-in functions in GDScript
Yuri Roubinsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-09
Enhance and cleanup stringify for Vector
mashumafi
2021-10-08
Faster hash_compare for integer and string keys in dictionaries
Bartłomiej T. Listwon
2021-10-07
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot
Rémi Verschelde
2021-10-07
Merge pull request #53545 from vnen/gdscript-release
Rémi Verschelde
2021-10-07
Enable method type information on release builds
George Marques
2021-10-06
Add Variant `in` operator for any String/StringName operands
George Marques
2021-10-05
NaN, INF read/write bug fixed
Thakee Nathees
2021-10-05
Fix LUA-style assignment in Dictionary
kobewi
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