Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-06 | Merge pull request #64417 from aaronfranke/has-space | Rémi Verschelde | |
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods | |||
2022-09-06 | Rename `range_lerp` to `remap` | Micky | |
2022-09-04 | Replace Rect2(i) has_no_area with has_area | Aaron Franke | |
2022-09-04 | Replace AABB has_no_volume with has_volume | Aaron Franke | |
Also replace has_no_surface with has_surface | |||
2022-09-04 | Fix crash when encoding freed object in ConfigFile | Haoyu Qiu | |
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl | |
2022-09-01 | Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionary | Rémi Verschelde | |
2022-08-31 | Merge pull request #63411 from Calinou/improve-null-object-dictionary-print | Rémi Verschelde | |
Improve null and object printing to avoid confusion with arrays | |||
2022-08-31 | Improve null and object printing to avoid confusion with arrays | Hugo Locurcio | |
- Use different syntax for object printing to avoid confusion with arrays. - Print null as `<null>` to avoid confusion with a string `"null"`. - Display `<empty>` in editor resource pickers to avoid confusion with array-based properties. | |||
2022-08-31 | Discontinued spherical_interpolate_with in Transform3D | Silc Renew | |
2022-08-30 | Add `String.to_{camel,pascal,snake}_case` methods | Danil Alexeev | |
2022-08-29 | Rename String `plus_file` to `path_join` | Aaron Franke | |
2022-08-27 | Add linear/cubic angle interpolation to Animation interpolation type | Silc Renew | |
2022-08-26 | Rename `str2var` to `str_to_var` and similar | Micky | |
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too. - `var2str` -> `var_to_str` - `str2var` -> `str_to_var` - `bytes2var` -> `bytes_to_var` - `bytes2var_with_objects` -> `bytes_to_var_with_objects` - `var2bytes` -> `var_to_bytes` - `var2bytes_with_objects` -> `var_to_bytes_with_objects` - `linear2db` -> `linear_to_db` - `db2linear` -> `db_to_linear` - `deg2rad` -> `deg_to_rad` - `rad2deg` -> `rad_to_deg` - `dict2inst` -> `dict_to_inst` - `inst2dict` -> `inst_to_dict` | |||
2022-08-24 | Add constructor accepting four Vector4's to `Projection` | Yuri Rubinsky | |
2022-08-22 | Merge pull request #63602 from TokageItLab/cubic-interp-time | Rémi Verschelde | |
2022-08-20 | Expose Basis `set_orthogonal_index` method as a GridMap function | rafallus | |
2022-08-19 | Make `cubic_interpolate()` consider key time in animation | Silc Renew | |
2022-08-16 | Add Dictionary.find_key() | kobewi | |
2022-08-10 | Expose clear method for packed arrays | Haoyu Qiu | |
2022-08-09 | vector4 distance_squared_to and update csharp | antonWetzel | |
2022-08-07 | Merge pull request #64027 from Geometror/add-vector4-tests | Rémi Verschelde | |
2022-08-07 | Vector4/Vector4i: Add missing methods, tests and fix change of sign operator | Hendrik Brucker | |
2022-08-06 | Merge pull request #63361 from KoBeWi/floorf_lol | Rémi Verschelde | |
2022-08-06 | Restore old lerp() behavior and add lerpf() | kobewi | |
2022-08-06 | Merge pull request #63698 from PrecisionRender/plane-operator-asterisk | Rémi Verschelde | |
Add operator `*` to `Plane` | |||
2022-08-04 | Arrays: Zero new items of trivial types on resize() (bindings only) | Rémi Verschelde | |
This is not enabled by default in the core version for performance reasons, as Vector/CowData are used in critical code paths where not zero'ing memory which is going to be set later on can be important. But for bindings / the scripting API, we make zero the new items by default (which already happened for built types like Vector3, etc., but not for trivial types like int, float). Fixes #43033. Co-authored-by: David Hoppenbrouwers <david@salt-inc.org> | |||
2022-08-03 | Merge pull request #55923 from ↵ | Rémi Verschelde | |
bluenote10/feature/consistent_transform_operations Fix consistency of translated/scaled/rotated in Transform2D and Transform3D | |||
2022-08-02 | Fix consistency of translated/scaled/rotated in Transform2D and Transform3D | Fabian Keller | |
2022-08-02 | Variant large bucket memory pool - for Projection | lawnjelly | |
Add a larger bucket size pool for the new Projection Matrix. | |||
2022-08-02 | Merge pull request #61315 from lawnjelly/variant_bucket_pools | Rémi Verschelde | |
Variant memory pools | |||
2022-07-30 | Add `operator*` to `Plane` | PrecisionRender | |
2022-07-29 | Merge pull request #63595 from reduz/remove-signal-connect-binds | Rémi Verschelde | |
Remove Signal connect binds | |||
2022-07-29 | Remove Signal connect binds | Juan Linietsky | |
Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind(). Changed all uses of it to Callable.bind() | |||
2022-07-29 | Fix Vector4 serialization | kobewi | |
2022-07-28 | Merge pull request #63049 from Faless/mp/4.x_as_module | Rémi Verschelde | |
2022-07-28 | Merge pull request #63532 from TokageItLab/rename-cubic-slerp | Rémi Verschelde | |
2022-07-28 | Merge pull request #57698 from ↵ | Rémi Verschelde | |
bluenote10/feature/rename_translated_to_translated_local | |||
2022-07-27 | Split ceil(), floor() and round() method | kobewi | |
2022-07-27 | rename and unify notation for spherical interpolation | Silc Renew | |
2022-07-26 | [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. | Fabio Alessandrelli | |
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module. | |||
2022-07-26 | Add some missing Vector4 methods | kobewi | |
2022-07-25 | Merge pull request #63219 from reduz/implement-vector4-projection | Rémi Verschelde | |
2022-07-24 | Solve discrepancy between code and class reference for Plane | Jcrespo | |
On #43310, class reference was automatically updated from source, causing xml documentation to disagree with parameter naming description on Plane.intersects_segment(). Weirdly, it also changed the parameter for Plane.is_point_over() from point to plane, when only the first has sense (and it is defined on math.Plane as "const Vector3 &p_point"). Manual mistake? * Update begin/end to from/to on Plane.intersects_segment(...) docs description to match source * Update Plane bindings to use points instread of plane for is_point_over(...) * Change Plane.is_point_over(plane) to Plane.is_point_over(point) AND its description on docs Fixes godotengine/godot-docs#5976 | |||
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-07-21 | Rename `epsilon` to `tolerance` in the `Plane::has_point` method | Yuri Rubinsky | |
2022-07-18 | Fix the argcount when generating error message for CallableComparator | cdemirer | |
2022-07-16 | rename translate(d) to translate(d)_local in Transform 2D/3D | Fabian Keller | |
2022-07-15 | Use BitField hint for the TextServer enums. Add missing parts for BitField ↵ | bruvzg | |
support to the GDextension API. | |||
2022-07-05 | Implement a BitField hint | reduz | |
Allows to specify the binder that an enum must be treated as a bitfield. |