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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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variant_utility.cpp
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Author
2023-01-25
Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
Adam Scott
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-24
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Rémi Verschelde
2022-11-24
Refactor Curve3D::_bake() method
Yaohua Xiong
2022-11-22
Add case for Variant::INT in lerp variant switch
Xpertice
2022-11-19
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
VolTer
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-09-28
Use 64bit integers in utility methods
kobewi
2022-09-27
Fix wrong floori() behavior
kobewi
2022-09-06
Rename `range_lerp` to `remap`
Micky
2022-08-27
Add linear/cubic angle interpolation to Animation interpolation type
Silc Renew
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-19
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-08-06
Merge pull request #63361 from KoBeWi/floorf_lol
Rémi Verschelde
2022-08-06
Restore old lerp() behavior and add lerpf()
kobewi
2022-07-27
Split ceil(), floor() and round() method
kobewi
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-06-29
Adding print_rich for printing with BBCode
Voylin
2022-06-27
Merge pull request #62449 from Chaosus/wrap_func
Rémi Verschelde
2022-06-27
Refactor bezier interpolation functions
Hendrik Brucker
2022-06-27
Add generalized version of `wrap` function
Yuri Rubinsky
2022-06-20
Clean up Hash Functions
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-07
VariantUtility: Unexpose `Math::range_step_decimals`
Rémi Verschelde
2022-02-12
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-17
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Fix autocompletion of built-in functions in GDScript
Yuri Roubinsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-09-21
Add `print_verbose()` built-in function to print in verbose mode only
Hugo Locurcio
2021-08-31
Remove cartesian2polar and polar2cartesian
kobewi
2021-08-23
Expose RID creation utilities.
reduz
2021-08-11
Merge pull request #38992 from Dragoncraft89/master
Rémi Verschelde
2021-07-30
Remove obsolete "dectime" method
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-25
Implement native extension system
reduz
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-04
Re-bind posmod, use int64_t instead of int
Rémi Verschelde
2021-04-27
Add error_string function
Florian Kothmeier
2021-01-05
Merge pull request #44661 from AndreaCatania/AndreaCatania-patch-5
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
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