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Godot with FMOD integration
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variant
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variant_utility.cpp
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Author
2021-11-17
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Fix autocompletion of built-in functions in GDScript
Yuri Roubinsky
2021-10-09
implement ping-pong loop in animation
Tokage
2021-09-21
Add `print_verbose()` built-in function to print in verbose mode only
Hugo Locurcio
2021-08-31
Remove cartesian2polar and polar2cartesian
kobewi
2021-08-23
Expose RID creation utilities.
reduz
2021-08-11
Merge pull request #38992 from Dragoncraft89/master
Rémi Verschelde
2021-07-30
Remove obsolete "dectime" method
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-25
Implement native extension system
reduz
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-04
Re-bind posmod, use int64_t instead of int
Rémi Verschelde
2021-04-27
Add error_string function
Florian Kothmeier
2021-01-05
Merge pull request #44661 from AndreaCatania/AndreaCatania-patch-5
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-27
Add helper count function to Variant
George Marques
2020-12-24
Fixes: GDscript min and max are inverted
Andrea Catania
2020-11-25
Fix prints and printt functions printing as errors
George Marques
2020-11-17
doc: Sync classref with Variant utility methods
Rémi Verschelde
2020-11-11
Refactor variant built-in methods yet again.
reduz