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godot-fmod
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Godot with FMOD integration
RayHammer
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variant
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variant_setget.cpp
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Author
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-10-30
Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-10-05
Fix LUA-style assignment in Dictionary
kobewi
2021-09-17
Allow indexing of String values in scripting languages
George Marques
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-25
Implement native extension system
reduz
2021-06-17
Make some variant internal functions public.
reduz
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-12
Fix PackedFloat32Array get index not working
Julien Nguyen
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-03-18
Make Variant setget use set() method of Array
George Marques
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Add helper count function to Variant
George Marques
2020-12-17
packed*arrays are pass by ref now. support duplicate and update documentation
Jordan Schidlowsky
2020-12-10
Fix object check on Variant key checker
George Marques
2020-12-10
Use pointer parameters in Variant function pointers
George Marques
2020-11-20
Variant: Merge get() and validated_get()
George Marques
2020-11-20
Fix variant getters not setting return type
George Marques
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz