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godot-fmod
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Godot with FMOD integration
RayHammer
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variant
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variant_setget.cpp
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Commit message (
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Author
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-19
Add property usage to array indexer
Raul Santos
2023-01-13
GDScript: Fix typing of iterator in for loop
Dmitrii Maganov
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-09-15
Move some methods to Animation from Variant for refactoring
Silc Renew
2022-07-26
Add some missing Vector4 methods
kobewi
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-05-17
Implement read-only arrays
George Marques
2022-05-16
Implement read-only dictionaries.
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-10
Make blend animation to use ResetTrack as default value
Silc 'Tokage' Renew
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-10-30
Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-10-05
Fix LUA-style assignment in Dictionary
kobewi
2021-09-17
Allow indexing of String values in scripting languages
George Marques
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-25
Implement native extension system
reduz
2021-06-17
Make some variant internal functions public.
reduz
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-12
Fix PackedFloat32Array get index not working
Julien Nguyen
2021-04-05
Style: Apply clang-tidy's `readability-braces-around-statements`
Rémi Verschelde
2021-03-18
Make Variant setget use set() method of Array
George Marques
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Add helper count function to Variant
George Marques
2020-12-17
packed*arrays are pass by ref now. support duplicate and update documentation
Jordan Schidlowsky
2020-12-10
Fix object check on Variant key checker
George Marques
2020-12-10
Use pointer parameters in Variant function pointers
George Marques
2020-11-20
Variant: Merge get() and validated_get()
George Marques
2020-11-20
Fix variant getters not setting return type
George Marques
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz