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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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variant
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variant_parser.cpp
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Author
2022-01-30
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scrip...
bruvzg
2022-01-18
Dictionary: Serialize empty dict as `{}` instead of `{\n}`
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-10-30
Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-10-05
NaN, INF read/write bug fixed
Thakee Nathees
2021-08-17
Fixes to tests for Variant and Geometry3D
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-05
Fix Variant tags parsing.
bruvzg
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-12
VariantParser: Fix reading StringNames with '&'.
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-10
Let var2str display StringName with correct sigil
Jonathan Gollnick
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Add "Transform" compatibility name for "Transform3D" in VariantParser
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-19
Use real_t in GridMap and VariantParser
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-17
Fix crash parsing a serialized Reference
Pedro J. Estébanez
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz