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Godot with FMOD integration
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variant
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variant_op.cpp
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Author
2021-08-15
Fix crash when dividing by 0 in Vector2/3i
Rafał Mikrut
2021-06-25
Implement native extension system
reduz
2021-06-19
Merge pull request #49287 from reduz/expose-variant-internal-binders
Rémi Verschelde
2021-06-17
Make some variant internal functions public.
reduz
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-03
Merge pull request #35245 from qarmin/unsigned_bit_shift
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-03-04
Don't allow to use in bit shift negative operands
Rafał Mikrut
2021-01-11
Merge pull request #44427 from briansemrau/fix-variant-bitand-validated-eval
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-16
Fix bitwise-and eval not updating return type
Brian Semrau
2020-12-03
Fix subtracting colors and quats
Tomasz Chabora
2020-11-25
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-09
Make sure operators appear in the docs too
reduz
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz