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path: root/core/variant/variant_internal.h
AgeCommit message (Expand)Author
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-02Expose max_axis_index and max_axis_index for Vector2(i)Aaron Franke
2021-10-25Refactored Node3D rotation modesreduz
2021-10-14Zero Dictionary and Array variants when changing type with resetGeorge Marques
2021-08-19Fix initialization of objects in VariantInternalGeorge Marques
2021-08-05Improve extension systemGeorge Marques
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-20Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes GodotJohnM666
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-23Rename Control margin to offsetMarcel Admiraal
2020-11-30Fix VariantInternal initialization and setting of objectGeorge Marques
2020-11-23Merge pull request #43725 from vnen/gdscript-typed-vm-2Rémi Verschelde
2020-11-21Add extra functions to VariantInternalGeorge Marques
2020-11-20Fix variant getters not setting return typeGeorge Marques
2020-11-09Change how no-arg constructor is handled internally in Variant.reduz
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
2020-11-09Refactored variant constructor logicreduz
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz