Age | Commit message (Expand) | Author |
---|---|---|
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-05-20 | Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot | JohnM666 |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-11-30 | Fix VariantInternal initialization and setting of object | George Marques |
2020-11-23 | Merge pull request #43725 from vnen/gdscript-typed-vm-2 | Rémi Verschelde |
2020-11-21 | Add extra functions to VariantInternal | George Marques |
2020-11-20 | Fix variant getters not setting return type | George Marques |
2020-11-09 | Change how no-arg constructor is handled internally in Variant. | reduz |
2020-11-09 | Variant: Rename Type::_RID to Type::RID | Rémi Verschelde |
2020-11-09 | Refactored variant constructor logic | reduz |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |