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Godot with FMOD integration
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variant
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variant_internal.h
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Commit message (
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Author
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-06-28
Merge pull request #53135 from briansemrau/fix-ref-leak
Rémi Verschelde
2022-02-11
Fix Variant Ref<> assignment.
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-14
Zero Dictionary and Array variants when changing type with reset
George Marques
2021-09-28
GDScript Don't double-reference Refs returned from native function
Brian Semrau
2021-08-19
Fix initialization of objects in VariantInternal
George Marques
2021-08-05
Improve extension system
George Marques
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-20
Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot
JohnM666
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-30
Fix VariantInternal initialization and setting of object
George Marques
2020-11-23
Merge pull request #43725 from vnen/gdscript-typed-vm-2
Rémi Verschelde
2020-11-21
Add extra functions to VariantInternal
George Marques
2020-11-20
Fix variant getters not setting return type
George Marques
2020-11-09
Change how no-arg constructor is handled internally in Variant.
reduz
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz