index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
variant
/
variant_construct.cpp
Age
Commit message (
Expand
)
Author
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-09-19
Expose get_skew for transform2d and add new constructor
Vincent D
2021-06-17
Make some variant internal functions public.
reduz
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-04
Add missing ERR_FAIL_INDEX check to Variant::construct
Alex Hirsch
2021-02-01
Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-15
Merge pull request #44406 from vnen/variant-ptr-construct
Rémi Verschelde
2020-12-15
Add PtrConstruct template to use in Variant constructors
George Marques
2020-12-10
Use pointer parameters in Variant function pointers
George Marques
2020-11-30
Fix VariantInternal initialization and setting of object
George Marques
2020-11-10
Create Variant built-in functions.
reduz
2020-11-09
Variant: Sync docs with new constructors, fixups after #43403
Rémi Verschelde
2020-11-09
Change how no-arg constructor is handled internally in Variant.
reduz
2020-11-09
Merge pull request #43415 from bruvzg/var_ctr_af32
Rémi Verschelde
2020-11-09
Fix duplicate variant constructor typo.
bruvzg
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz