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godot-fmod
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Godot with FMOD integration
RayHammer
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variant_call.cpp
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2021-09-20
Merge pull request #52398 from deakcor/dev-transform
Rémi Verschelde
2021-09-19
Expose get_skew for transform2d and add new constructor
Vincent D
2021-09-17
Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-09-01
Merge pull request #48237 from KoBeWi/they_came_from_angle
George Marques
2021-08-31
Add Vector2.from_angle() method
kobewi
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-27
Add an `Array.pop_at()` method to pop an element at an arbitrary index
Hugo Locurcio
2021-08-24
Expose String.simplify_path
Wilson E. Alvarez
2021-08-10
Merge pull request #51017 from vnen/extension-fixes
Rémi Verschelde
2021-08-05
Fix a few default parameters in bindings
George Marques
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api
Rémi Verschelde
2021-07-24
New to_***_array method to decode PackedByteArray to Packed***Array
ChristopheClaustre
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-01
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
2021-06-25
Implement native extension system
reduz
2021-06-18
Merge pull request #49659 from LightningAA/string-valid-integer-to-int
Rémi Verschelde
2021-06-17
Add Quaternion angle_to method
Aaron Franke
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Return error when decompressing empty PoolByteArray
Paweł Fertyk
2021-05-06
Merge pull request #38645 from KoBeWi/FMR
Rémi Verschelde
2021-05-05
Add filter, map and reduce to Array
Tomasz Chabora
2021-05-03
Add RPC to Callable
reduz
2021-04-28
Merge pull request #46476 from DarknessCatt/master
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-21
Add fill method to Arrays and PackedArrays
Matheus Lima Cunha
2021-04-16
Remove return value type adjust of builtin method calls
George Marques
2021-04-10
Add marshalling to PackedByteArray
reduz
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-16
Merge pull request #46378 from reduz/static-method-in-variant-types
Rémi Verschelde
2021-03-16
Add static method support to core Variant types
reduz
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-02-04
Change sort_custom/bsearch_custom to use Callables
kobewi
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
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