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godot-fmod
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Godot with FMOD integration
RayHammer
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variant
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variant_call.cpp
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Commit message (
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Author
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-21
Implement Animation Compression
reduz
2021-10-01
Merge pull request #52850 from mashumafi/vector-bsearch
Rémi Verschelde
2021-09-30
Implement bsearch for Vector and Packed*Array
mashumafi
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-25
Merge pull request #52849 from KoBeWi/know_no_binds
Rémi Verschelde
2021-09-24
Remove binds from Signal.connect
kobewi
2021-09-21
Merge pull request #52878 from AnilBK/add-get-center
Rémi Verschelde
2021-09-21
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-20
Merge pull request #52398 from deakcor/dev-transform
Rémi Verschelde
2021-09-19
Expose get_skew for transform2d and add new constructor
Vincent D
2021-09-17
Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-09-01
Merge pull request #48237 from KoBeWi/they_came_from_angle
George Marques
2021-08-31
Add Vector2.from_angle() method
kobewi
2021-08-29
Rename String::is_rel_path to String::is_relative_path
Wilson E. Alvarez
2021-08-27
Add an `Array.pop_at()` method to pop an element at an arbitrary index
Hugo Locurcio
2021-08-24
Expose String.simplify_path
Wilson E. Alvarez
2021-08-10
Merge pull request #51017 from vnen/extension-fixes
Rémi Verschelde
2021-08-05
Fix a few default parameters in bindings
George Marques
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50535 from ChristopheClaustre/packedbytearray_decode_api
Rémi Verschelde
2021-07-24
New to_***_array method to decode PackedByteArray to Packed***Array
ChristopheClaustre
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-01
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
2021-06-25
Implement native extension system
reduz
2021-06-18
Merge pull request #49659 from LightningAA/string-valid-integer-to-int
Rémi Verschelde
2021-06-17
Add Quaternion angle_to method
Aaron Franke
2021-06-16
Rename `is_valid_integer()` to `is_valid_int()`
Lightning_A
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Return error when decompressing empty PoolByteArray
Paweł Fertyk
2021-05-06
Merge pull request #38645 from KoBeWi/FMR
Rémi Verschelde
2021-05-05
Add filter, map and reduce to Array
Tomasz Chabora
2021-05-03
Add RPC to Callable
reduz
2021-04-28
Merge pull request #46476 from DarknessCatt/master
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-21
Add fill method to Arrays and PackedArrays
Matheus Lima Cunha
2021-04-16
Remove return value type adjust of builtin method calls
George Marques
2021-04-10
Add marshalling to PackedByteArray
reduz
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
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