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godot-fmod
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Godot with FMOD integration
RayHammer
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variant
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variant_call.cpp
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Author
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-06-03
Rename `String.is_abs_path()` to `String.is_absolute_path()`
Hugo Locurcio
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-25
Return error when decompressing empty PoolByteArray
Paweł Fertyk
2021-05-06
Merge pull request #38645 from KoBeWi/FMR
Rémi Verschelde
2021-05-05
Add filter, map and reduce to Array
Tomasz Chabora
2021-05-03
Add RPC to Callable
reduz
2021-04-28
Merge pull request #46476 from DarknessCatt/master
Rémi Verschelde
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-21
Add fill method to Arrays and PackedArrays
Matheus Lima Cunha
2021-04-16
Remove return value type adjust of builtin method calls
George Marques
2021-04-10
Add marshalling to PackedByteArray
reduz
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-16
Merge pull request #46378 from reduz/static-method-in-variant-types
Rémi Verschelde
2021-03-16
Add static method support to core Variant types
reduz
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-02-24
Relaxes Node naming constraints in glTF documents to match the Editor.
abaire
2021-02-16
Use Vector3.UP as a default value for look_at's up vector
Aaron Franke
2021-02-16
Added signed_angle_to for Vector3
JestemStefan
2021-02-04
Change sort_custom/bsearch_custom to use Callables
kobewi
2021-01-28
Unify URI encoding/decoding and add to C#
Aaron Franke
2021-01-28
Make hex_to_int and bin_to_int handle the prefix automatically
Aaron Franke
2021-01-27
Merge pull request #45489 from aaronfranke/core
Rémi Verschelde
2021-01-26
Type consistencies in core
Aaron Franke
2021-01-26
Renamed String.ord_at to unicode_at
Yuri Roubinsky
2021-01-26
Remove Quat set methods in favour of constructors
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Add helper count function to Variant
George Marques
2020-12-21
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
Rémi Verschelde
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-17
packed*arrays are pass by ref now. support duplicate and update documentation
Jordan Schidlowsky
2020-12-07
Improve argument names for core types
Aaron Franke
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-20
Fix variant getters not setting return type
George Marques
2020-11-18
Fix return type on builtin validated calls
George Marques
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-11
Refactor variant built-in methods yet again.
reduz
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