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godot-fmod
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Godot with FMOD integration
RayHammer
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variant
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variant_call.cpp
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2020-12-28
Merge pull request #44586 from madmiraal/rename-stepify
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-28
Rename Rect2 and Rect2i grow_margin() to grow_side()
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-27
Add helper count function to Variant
George Marques
2020-12-21
Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarrays
Rémi Verschelde
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-17
packed*arrays are pass by ref now. support duplicate and update documentation
Jordan Schidlowsky
2020-12-07
Improve argument names for core types
Aaron Franke
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
2020-11-20
Fix variant getters not setting return type
George Marques
2020-11-18
Fix return type on builtin validated calls
George Marques
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-10
Create Variant built-in functions.
reduz
2020-11-10
Merge pull request #43398 from KoBeWi/add_an_array_to_another_array_but_with_...
Rémi Verschelde
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-11-08
Add append_array() method to Array class
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz