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path: root/core/variant/variant_call.cpp
AgeCommit message (Expand)Author
2021-07-01Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.xLyuma
2021-06-25Implement native extension systemreduz
2021-06-18Merge pull request #49659 from LightningAA/string-valid-integer-to-intRémi Verschelde
2021-06-17Add Quaternion angle_to methodAaron Franke
2021-06-16Rename `is_valid_integer()` to `is_valid_int()`Lightning_A
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-11Merge pull request #49279 from Calinou/rename-string-is-abs-path-methodRémi Verschelde
2021-06-05New and improved IK system for Skeleton2DTwistedTwigleg
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Merge pull request #38430 from aaronfranke/transform3dRémi Verschelde
2021-06-03Allow clamping vectors and colorsAaron Franke
2021-06-03Rename Vector2 clamped to limit_length and add limit_length to Vector3Aaron Franke
2021-06-03Rename `String.is_abs_path()` to `String.is_absolute_path()`Hugo Locurcio
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-25Return error when decompressing empty PoolByteArrayPaweł Fertyk
2021-05-06Merge pull request #38645 from KoBeWi/FMRRémi Verschelde
2021-05-05Add filter, map and reduce to ArrayTomasz Chabora
2021-05-03Add RPC to Callablereduz
2021-04-28Merge pull request #46476 from DarknessCatt/masterRémi Verschelde
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-21Add fill method to Arrays and PackedArraysMatheus Lima Cunha
2021-04-16Remove return value type adjust of builtin method callsGeorge Marques
2021-04-10Add marshalling to PackedByteArrayreduz
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
2021-03-16Merge pull request #46378 from reduz/static-method-in-variant-typesRémi Verschelde
2021-03-16Add static method support to core Variant typesreduz
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
2021-02-24Relaxes Node naming constraints in glTF documents to match the Editor.abaire
2021-02-16Use Vector3.UP as a default value for look_at's up vectorAaron Franke
2021-02-16Added signed_angle_to for Vector3JestemStefan
2021-02-04Change sort_custom/bsearch_custom to use Callableskobewi
2021-01-28Unify URI encoding/decoding and add to C#Aaron Franke
2021-01-28Make hex_to_int and bin_to_int handle the prefix automaticallyAaron Franke
2021-01-27Merge pull request #45489 from aaronfranke/coreRémi Verschelde
2021-01-26Type consistencies in coreAaron Franke
2021-01-26Renamed String.ord_at to unicode_atYuri Roubinsky
2021-01-26Remove Quat set methods in favour of constructorsMarcel Admiraal
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-28Merge pull request #44586 from madmiraal/rename-stepifyRémi Verschelde
2020-12-28Merge pull request #44149 from madmiraal/rename-tangent-orthogonalRémi Verschelde
2020-12-28Rename Math::stepify to snappedMarcel Admiraal
2020-12-28Rename Rect2 and Rect2i grow_margin() to grow_side()Marcel Admiraal
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-27Add helper count function to VariantGeorge Marques
2020-12-21Merge pull request #44472 from winterpixelgames/PR-duplicate-packedarraysRémi Verschelde
2020-12-19Rename Rect2 and Rect2i clip() to intersection()Marcel Admiraal
2020-12-17packed*arrays are pass by ref now. support duplicate and update documentationJordan Schidlowsky
2020-12-07Improve argument names for core typesAaron Franke
2020-12-06Rename Vector2.tangent() to Vector2.orthogonal()Marcel Admiraal