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Godot with FMOD integration
RayHammer
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variant
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variant.h
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Commit message (
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Author
2021-07-30
[Net] Fix Marshalls infinite recursion crash.
Fabio Alessandrelli
2021-07-25
Fix various typos with codespell
luz paz
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-06-25
Implement native extension system
reduz
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-03-16
Add static method support to core Variant types
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-27
Add helper count function to Variant
George Marques
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-10
Use pointer parameters in Variant function pointers
George Marques
2020-11-25
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-10
Create Variant built-in functions.
reduz
2020-11-09
Make sure operators appear in the docs too
reduz
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz