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Godot with FMOD integration
RayHammer
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variant.h
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Commit message (
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Author
2022-11-02
Unify Node3D RotationOrder with global EulerOrder
Aaron Franke
2022-09-16
Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Rémi Verschelde
2022-09-14
Use variadic template in `vformat()`
Micky
2022-09-15
Move some methods to Animation from Variant for refactoring
Silc Renew
2022-08-02
Variant large bucket memory pool - for Projection
lawnjelly
2022-08-02
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Rémi Verschelde
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-04
Variant memory pools
lawnjelly
2022-06-28
Merge pull request #62468 from V-Sekai/core-const-expressions
Rémi Verschelde
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
GDScript: Fix setter being called in chains for shared types
George Marques
2022-06-23
Add core types enums description to extension api json
Pierre-Thomas Meisels
2022-05-11
Implement exponential operator (**) to GDScript/Expressions
Yuri Roubinsky
2022-04-10
Make blend animation to use ResetTrack as default value
Silc 'Tokage' Renew
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-11
Fix Variant Ref<> assignment.
reduz
2022-02-04
Core: Move Vector2i to its own `vector2i.h` header
Rémi Verschelde
2022-02-04
Core: Move Rect2i to its own `rect2i.h` header
Rémi Verschelde
2022-01-27
Merge pull request #57205 from TechnoPorg/variant-template-cast
Rémi Verschelde
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-30
Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-10-11
Fix autocompletion of built-in functions in GDScript
Yuri Roubinsky
2021-08-05
Improve extension system
George Marques
2021-07-30
[Net] Fix Marshalls infinite recursion crash.
Fabio Alessandrelli
2021-07-25
Fix various typos with codespell
luz paz
2021-07-06
Increase the number of arguments accepted by UndoRedo methods
Gilles Roudière
2021-06-25
Implement native extension system
reduz
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-03-16
Add static method support to core Variant types
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-27
Add helper count function to Variant
George Marques
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-10
Use pointer parameters in Variant function pointers
George Marques
2020-11-25
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-10
Create Variant built-in functions.
reduz
2020-11-09
Make sure operators appear in the docs too
reduz
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
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