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Godot with FMOD integration
RayHammer
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variant
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variant.cpp
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Commit message (
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Author
2022-10-04
Improve dictionary printing to avoid confusion with arrays
Hugo Locurcio
2022-09-14
Use variadic template in `vformat()`
Micky
2022-08-31
Improve null and object printing to avoid confusion with arrays
Hugo Locurcio
2022-08-02
Variant large bucket memory pool - for Projection
lawnjelly
2022-08-02
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-04
Variant memory pools
lawnjelly
2022-06-28
Merge pull request #62468 from V-Sekai/core-const-expressions
Rémi Verschelde
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
GDScript: Fix setter being called in chains for shared types
George Marques
2022-06-20
Clean up Hash Functions
reduz
2022-06-15
Hash function improvements
Hendrik Brucker
2022-06-03
Add StringName explicitly to Variant::hash_compare
George Marques
2022-05-03
quote strings inside arrays and dictionaries
Nathan Franke
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-04-30
Simplify Callable error text methods
kobewi
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-11
Fix Variant Ref<> assignment.
reduz
2022-01-27
Merge pull request #57205 from TechnoPorg/variant-template-cast
Rémi Verschelde
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-22
Don't sort printed Dictionary
kobewi
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-30
Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-09
Enhance and cleanup stringify for Vector
mashumafi
2021-10-08
Faster hash_compare for integer and string keys in dictionaries
Bartłomiej T. Listwon
2021-09-13
Added explicit type conversions
Matthew Newall
2021-08-26
Correct null and boolean values being capitalised by the str command
Balloonpopper
2021-08-05
Improve extension system
George Marques
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-19
Consolidate JSON, JSONParseResults and JSONParser into JSON
Marcel Admiraal
2021-06-14
Fix json dump and print of circular structure
Haoyu Qiu
2021-06-13
Merge pull request #34668 from aaronfranke/to-string
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-02-01
Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-11
Refactor variant built-in methods yet again.
reduz
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