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godot-fmod
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Godot with FMOD integration
RayHammer
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variant
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variant.cpp
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Author
2023-04-26
Fix expected argument count in Callable call error text
kleonc
2023-03-27
Fix Variant hashing for floats
Ninni Pipping
2023-02-24
Core: Identity compare objects by id, not by pointers
Dmitrii Maganov
2023-02-02
GDScript: Improve usability of setter chains
George Marques
2023-01-25
Add `@GlobalScope` `is_same(a, b)` and `Variant::identity_compare()`
Adam Scott
2023-01-10
Fix Callable call error reporting.
Juan Linietsky
2023-01-08
Fix for PackedArray comparison
Ninni Pipping
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-09
Merge pull request #68747 from rune-scape/rune-stringname-unification
Rémi Verschelde
2022-12-06
Fix Variant StringName `is_zero` being inverted
Aaron Franke
2022-12-05
Unify String and StringName
rune-scape
2022-11-14
Fix periods in editor strings and messages
Hugo Locurcio
2022-10-11
Merge pull request #67224 from Mickeon/jason
Rémi Verschelde
2022-10-11
Use `JSON::stringify` where possible
Micky
2022-10-10
Strip unnecessary break on switches returning early in Variant
Micky
2022-10-07
Fix more MSVC C4702 (unreachable code) warnings
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-10-05
Merge pull request #66898 from aaronfranke/proj-mat-columns
Rémi Verschelde
2022-10-04
Improve dictionary printing to avoid confusion with arrays
Hugo Locurcio
2022-10-04
Rename Projection `matrix` to `columns`
Aaron Franke
2022-09-14
Use variadic template in `vformat()`
Micky
2022-08-31
Improve null and object printing to avoid confusion with arrays
Hugo Locurcio
2022-08-02
Variant large bucket memory pool - for Projection
lawnjelly
2022-08-02
Merge pull request #61315 from lawnjelly/variant_bucket_pools
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-04
Variant memory pools
lawnjelly
2022-06-28
Merge pull request #62468 from V-Sekai/core-const-expressions
Rémi Verschelde
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
GDScript: Fix setter being called in chains for shared types
George Marques
2022-06-20
Clean up Hash Functions
reduz
2022-06-15
Hash function improvements
Hendrik Brucker
2022-06-03
Add StringName explicitly to Variant::hash_compare
George Marques
2022-05-03
quote strings inside arrays and dictionaries
Nathan Franke
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-04-30
Simplify Callable error text methods
kobewi
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-11
Fix Variant Ref<> assignment.
reduz
2022-01-27
Merge pull request #57205 from TechnoPorg/variant-template-cast
Rémi Verschelde
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-22
Don't sort printed Dictionary
kobewi
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-30
Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-09
Enhance and cleanup stringify for Vector
mashumafi
2021-10-08
Faster hash_compare for integer and string keys in dictionaries
Bartłomiej T. Listwon
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