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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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callable.h
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Author
2023-01-09
Merge pull request #70996 from reduz/properly-report-callable-bound-arguments
Rémi Verschelde
2023-01-08
Properly report Callable bound arguments
Juan Linietsky
2023-01-06
Allow binding Callable arguments from an array
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-04
Add call_deferred() method to Callable
kobewi
2022-09-21
Callable: add callv method
Ricardo Buring
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-03-27
Const Ref Callable for custom sort/search
mashumafi
2022-02-07
Fix script editor errors with CustomCallables
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-24
Remove binds from Signal.connect
kobewi
2021-07-01
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
2021-05-11
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
Rémi Verschelde
2021-05-03
Add RPC to Callable
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz