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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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variant
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callable.cpp
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Author
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-07-18
Fix the argcount when generating error message for CallableComparator
cdemirer
2022-06-20
Clean up Hash Functions
reduz
2022-03-27
Const Ref Callable for custom sort/search
mashumafi
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-07
Fix script editor errors with CustomCallables
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-24
Remove binds from Signal.connect
kobewi
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-01
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-24
Make Callable not crash on call when the object has been freed
George Marques
2021-05-03
Add RPC to Callable
reduz
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz