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path: root/core/variant/callable.cpp
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2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-09-24Remove binds from Signal.connectkobewi
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-01Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.xLyuma
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-05-24Make Callable not crash on call when the object has been freedGeorge Marques
Also add a GDScript test for this case.
2021-05-03Add RPC to Callablereduz
-Up to each scripting language to implement this -If not supported for the function, it will just error when you try to call
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code