index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
variant
/
binder_common.h
Age
Commit message (
Expand
)
Author
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-07
Enable method type information on release builds
George Marques
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-07-27
[Core] Make enum variant cast and encoding 64 bits
Fabio Alessandrelli
2021-06-25
Implement native extension system
reduz
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-04-27
Raise error if Resource is of wrong type as function argument
Florian Kothmeier
2021-04-10
Add marshalling to PackedByteArray
reduz
2021-03-16
Add static method support to core Variant types
reduz
2021-02-23
Bind ClockDirection enum
George Marques
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-25
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz