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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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variant
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binder_common.h
Age
Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-02
Move EulerOrder enum to math_defs.h and global scope
Aaron Franke
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-07-05
Implement a BitField hint
reduz
2022-03-15
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-01-25
Allow method binds to take Object subclasses as arguments
TechnoPorg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-07
Enable method type information on release builds
George Marques
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-07-27
[Core] Make enum variant cast and encoding 64 bits
Fabio Alessandrelli
2021-06-25
Implement native extension system
reduz
2021-06-20
Move many input enums to their own file
Aaron Franke
2021-04-27
Raise error if Resource is of wrong type as function argument
Florian Kothmeier
2021-04-10
Add marshalling to PackedByteArray
reduz
2021-03-16
Add static method support to core Variant types
reduz
2021-02-23
Bind ClockDirection enum
George Marques
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-25
Core: Always enable ptrcall, remove PTRCALL_ENABLED define
Rémi Verschelde
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz