Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-11-26 | PackedByteArray, Array slice end exclusive, rename subarray to slice | Nathan Franke | |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-10-30 | Modify Dictionary::operator== to do real key/value comparison with recursive ↵ | Emmanuel Leblond | |
support (and add unittests) | |||
2021-08-28 | Merge pull request #47406 from mashumafi/master-Array-insert-rc | Max Hilbrunner | |
Array::insert consistent with Pool*Array::insert | |||
2021-08-27 | Add an `Array.pop_at()` method to pop an element at an arbitrary index | Hugo Locurcio | |
Negative indices are supported to pop an element relative from the end. | |||
2021-05-05 | Add filter, map and reduce to Array | Tomasz Chabora | |
2021-04-21 | Add fill method to Arrays and PackedArrays | Matheus Lima Cunha | |
2021-04-01 | Merge pull request #46991 from madmiraal/rename-invert-reverse | Rémi Verschelde | |
Rename Array.invert() to Array.reverse() | |||
2021-03-27 | Array::insert consistent with Pool*Array::insert | mashumafi | |
2021-03-21 | Rename Array.invert() to Array.reverse() | Marcel Admiraal | |
Does the same internally for List and Vector<>, which includes all PackedArray types. | |||
2021-03-18 | Add functions to retrieve type of a typed Array | George Marques | |
2021-03-18 | Don't check type when assigning Array | George Marques | |
The array should just assimilate the type of the other one since assignment in this case means a change in the reference. This also adds a `typed_assign` function for the cases where type validation is wanted. | |||
2021-02-04 | Change sort_custom/bsearch_custom to use Callables | kobewi | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-11-08 | Add append_array() method to Array class | Tomasz Chabora | |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz | |
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code |