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2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-11-26PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-10-30Modify Dictionary::operator== to do real key/value comparison with recursive ↵Emmanuel Leblond
support (and add unittests)
2021-09-30Implement bsearch for Vector and Packed*Arraymashumafi
2021-08-28Merge pull request #47406 from mashumafi/master-Array-insert-rcMax Hilbrunner
Array::insert consistent with Pool*Array::insert
2021-08-27Add an `Array.pop_at()` method to pop an element at an arbitrary indexHugo Locurcio
Negative indices are supported to pop an element relative from the end.
2021-05-21Remove alloca from loop and use a single fixed size array declarationMarcel Admiraal
2021-05-05Add filter, map and reduce to ArrayTomasz Chabora
2021-04-21Add fill method to Arrays and PackedArraysMatheus Lima Cunha
2021-04-01Merge pull request #46991 from madmiraal/rename-invert-reverseRémi Verschelde
Rename Array.invert() to Array.reverse()
2021-03-27Array::insert consistent with Pool*Array::insertmashumafi
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
Does the same internally for List and Vector<>, which includes all PackedArray types.
2021-03-18Add functions to retrieve type of a typed ArrayGeorge Marques
2021-03-18Don't check type when assigning ArrayGeorge Marques
The array should just assimilate the type of the other one since assignment in this case means a change in the reference. This also adds a `typed_assign` function for the cases where type validation is wanted.
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-02-04Change sort_custom/bsearch_custom to use Callableskobewi
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-11-23Initialize class/struct variables with default values in core/ and drivers/Rafał Mikrut
2020-11-10Merge pull request #43398 from ↵Rémi Verschelde
KoBeWi/add_an_array_to_another_array_but_with_a_method Add append_array() method to Array class
2020-11-09Refactored variant constructor logicreduz
2020-11-08Add append_array() method to Array classTomasz Chabora
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code