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Godot with FMOD integration
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array.cpp
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Author
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-10-30
Modify Dictionary::operator== to do real key/value comparison with recursive ...
Emmanuel Leblond
2021-09-30
Implement bsearch for Vector and Packed*Array
mashumafi
2021-08-28
Merge pull request #47406 from mashumafi/master-Array-insert-rc
Max Hilbrunner
2021-08-27
Add an `Array.pop_at()` method to pop an element at an arbitrary index
Hugo Locurcio
2021-05-21
Remove alloca from loop and use a single fixed size array declaration
Marcel Admiraal
2021-05-05
Add filter, map and reduce to Array
Tomasz Chabora
2021-04-21
Add fill method to Arrays and PackedArrays
Matheus Lima Cunha
2021-04-01
Merge pull request #46991 from madmiraal/rename-invert-reverse
Rémi Verschelde
2021-03-27
Array::insert consistent with Pool*Array::insert
mashumafi
2021-03-21
Rename Array.invert() to Array.reverse()
Marcel Admiraal
2021-03-18
Add functions to retrieve type of a typed Array
George Marques
2021-03-18
Don't check type when assigning Array
George Marques
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-04
Change sort_custom/bsearch_custom to use Callables
kobewi
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-23
Initialize class/struct variables with default values in core/ and drivers/
Rafał Mikrut
2020-11-10
Merge pull request #43398 from KoBeWi/add_an_array_to_another_array_but_with_...
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-11-08
Add append_array() method to Array class
Tomasz Chabora
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz