Age | Commit message (Expand) | Author |
2017-10-20 | variant.h: Update comments with numeric enum values | Sebastian Krzyszkowiak |
2017-09-25 | Fixed constness of variant functions, as well as visual script sequence ports... | Juan Linietsky |
2017-09-19 | Allow booleanization of all types | Hein-Pieter van Braam |
2017-09-17 | Move Variant::evaluate() switch to computed goto | Hein-Pieter van Braam |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-10 | Improves method bind detection of signature types | Ignacio Etcheverry |
2017-08-05 | few bugs fixed thanks to explicit bool constructor and clang. | Juan Linietsky |
2017-08-05 | Made bool constructor explicit in Variant to avoid bugs, fixes #7843 | Juan Linietsky |
2017-08-05 | renamed node path, closes #5691 | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | really fixed PTRCALL now | Karroffel |
2017-03-05 | Added PowerState casting operator to Variant | Karroffel |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-08 | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-22 | Added small modification on parser for '+' | Henrique L. Alves |
2016-09-02 | Basic type constants for visual script | Juan Linietsky |
2016-08-03 | More progress on visual script editing | Juan Linietsky |
2016-06-20 | Property reporty base type when a function fails, fixes #4581 probably also c... | Juan Linietsky |
2016-06-19 | Remove USE_QUAD_VECTORS unused check | J08nY |
2016-06-19 | Remove CHARTYPE_16BITS unused checks | J08nY |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-01 | AnimationTreePlayer: blend value tracks (closes #2299) | Josh Grams |
2016-01-04 | -make signals throw an error when target method is not found, fixes #2036 | Juan Linietsky |
2016-01-02 | -Ability to roll-back script-exported properties to their default value on th... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-31 | -Changed var2str and str2var in GDScript to use VariantWriter and VariantParser | Juan Linietsky |
2015-12-05 | -Display on animation editor which keys are invalid and which tracks are unre... | Juan Linietsky |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky |
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky |
2015-05-01 | Sort xml files, so order is constant | est31 |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2015-02-15 | begin new serialization framework | Juan Linietsky |
2014-12-17 | -removed annoying pragma | Juan Linietsky |
2014-12-16 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2014-12-16 | New Code Completion | Juan Linietsky |
2014-12-15 | Small batch of fixes | Juan Linietsky |
2014-12-08 | Small Fixes | Juan Linietsky |
2014-09-19 | - more fixes on #672 on windows | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |