Age | Commit message (Expand) | Author |
2020-02-23 | Store arrays inside of Variant as shared. | Juan Linietsky |
2020-02-22 | Add support for Vector2i, Rect2i and Vector3i to Variant | Juan Linietsky |
2020-02-21 | Merge pull request #36400 from reduz/variant-string-name | Rémi Verschelde |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-21 | Created the callable_mp macro, for signals to call method pointers directly. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-04-20 | Don't crash on printing nested types | Hein-Pieter van Braam-Stewart |
2019-02-20 | Align the Variant data member | Hein-Pieter van Braam |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-02-09 | [Core] Rename Matrix3 file to Basis | Aaron Franke |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-10-01 | Fix mismatched class/struct definition warnings [-Wmismatched-tags] | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke |
2018-07-31 | Allow some non-integer built-in constants in gdscript | Bernhard Liebl |
2018-06-25 | State machine animation node | Juan Linietsky |
2018-04-29 | Remove unused Variant._data.RefPtr | Emmanuel Leblond |
2018-03-13 | Duplicate Arrays and Dictionaries when instancing scene in editor | Bojidar Marinov |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn |
2017-10-20 | variant.h: Update comments with numeric enum values | Sebastian Krzyszkowiak |
2017-09-25 | Fixed constness of variant functions, as well as visual script sequence ports... | Juan Linietsky |
2017-09-19 | Allow booleanization of all types | Hein-Pieter van Braam |
2017-09-17 | Move Variant::evaluate() switch to computed goto | Hein-Pieter van Braam |
2017-09-13 | Fix enums bindings | Maxim Sheronov |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-10 | Improves method bind detection of signature types | Ignacio Etcheverry |
2017-08-05 | few bugs fixed thanks to explicit bool constructor and clang. | Juan Linietsky |
2017-08-05 | Made bool constructor explicit in Variant to avoid bugs, fixes #7843 | Juan Linietsky |
2017-08-05 | renamed node path, closes #5691 | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-05-17 | Fix two typos from previous commit | Rémi Verschelde |
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | really fixed PTRCALL now | Karroffel |
2017-03-05 | Added PowerState casting operator to Variant | Karroffel |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-01-16 | Style: Cleanups, added headers, renamed files | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-08 | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |