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path: root/core/variant.h
AgeCommit message (Expand)Author
2019-06-26Some code changed with Clang-Tidyqarmin
2019-04-20Don't crash on printing nested typesHein-Pieter van Braam-Stewart
2019-02-20Align the Variant data memberHein-Pieter van Braam
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-02-09[Core] Rename Matrix3 file to BasisAaron Franke
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-01Fix mismatched class/struct definition warnings [-Wmismatched-tags]Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-07-31Allow some non-integer built-in constants in gdscriptBernhard Liebl
2018-06-25State machine animation nodeJuan Linietsky
2018-04-29Remove unused Variant._data.RefPtrEmmanuel Leblond
2018-03-13Duplicate Arrays and Dictionaries when instancing scene in editorBojidar Marinov
2018-02-21Fix typos with codespellluz.paz
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-10-20variant.h: Update comments with numeric enum valuesSebastian Krzyszkowiak
2017-09-25Fixed constness of variant functions, as well as visual script sequence ports...Juan Linietsky
2017-09-19Allow booleanization of all typesHein-Pieter van Braam
2017-09-17Move Variant::evaluate() switch to computed gotoHein-Pieter van Braam
2017-09-13Fix enums bindingsMaxim Sheronov
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-10Improves method bind detection of signature typesIgnacio Etcheverry
2017-08-05few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky
2017-08-05Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky
2017-08-05renamed node path, closes #5691Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Fix two typos from previous commitRémi Verschelde
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05really fixed PTRCALL nowKarroffel
2017-03-05Added PowerState casting operator to VariantKarroffel
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-22Added small modification on parser for '+'Henrique L. Alves
2016-09-02Basic type constants for visual scriptJuan Linietsky
2016-08-03More progress on visual script editingJuan Linietsky
2016-06-20Property reporty base type when a function fails, fixes #4581 probably also c...Juan Linietsky
2016-06-19Remove USE_QUAD_VECTORS unused checkJ08nY
2016-06-19Remove CHARTYPE_16BITS unused checksJ08nY
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-01AnimationTreePlayer: blend value tracks (closes #2299)Josh Grams
2016-01-04-make signals throw an error when target method is not found, fixes #2036Juan Linietsky