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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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variant.h
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Author
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-06-20
Property reporty base type when a function fails, fixes #4581 probably also c...
Juan Linietsky
2016-06-19
Remove USE_QUAD_VECTORS unused check
J08nY
2016-06-19
Remove CHARTYPE_16BITS unused checks
J08nY
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-01
AnimationTreePlayer: blend value tracks (closes #2299)
Josh Grams
2016-01-04
-make signals throw an error when target method is not found, fixes #2036
Juan Linietsky
2016-01-02
-Ability to roll-back script-exported properties to their default value on th...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser
Juan Linietsky
2015-12-05
-Display on animation editor which keys are invalid and which tracks are unre...
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-04
-More strict argument type-checking, will make many bugs visible, fixes #1809
Juan Linietsky
2015-05-01
Sort xml files, so order is constant
est31
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-15
begin new serialization framework
Juan Linietsky
2014-12-17
-removed annoying pragma
Juan Linietsky
2014-12-16
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-15
Small batch of fixes
Juan Linietsky
2014-12-08
Small Fixes
Juan Linietsky
2014-09-19
- more fixes on #672 on windows
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky