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path: root/core/variant.cpp
AgeCommit message (Expand)Author
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-21Properly implement Basis constructor using Vector3 of Euler anglesRémi Verschelde
2017-11-20Basis accepts Vector3 as constructor argument.Chip Collier
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-09-21Implement Linux-style likely()/unlikely() macrosHein-Pieter van Braam
2017-09-19Don't call Variant::reference() unnecessarilyHein-Pieter van Braam
2017-09-14Construct Variants from Reference properly in GDNativeRuslan Mustakov
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-14Correct Variant::hash_compare()Hein-Pieter van Braam
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-13fixed ClassDB inconsistenciesKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05really fixed PTRCALL nowKarroffel
2017-03-05Added PowerState casting operator to VariantKarroffel
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08Made Variant::NIL printable as "Null". Please everyone be on the lookout of b...Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-04fixes #6331, Variant::can_convertRăzvan Cosmin Rădulescu
2016-08-06Reverted printable null object, seems to cause bugs around and not sure why.Juan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-07-28Fix regression with str() improvements for math typesIgnacio Etcheverry
2016-07-02Prettier str() for arraysIgnacio Etcheverry
2016-06-19Remove CHARTYPE_16BITS unused checksJ08nY
2016-06-12Made error when signal calls a method with the wrong number of parameters mor...Juan Linietsky
2016-05-17-Added configuration warning system for nodesJuan Linietsky
2016-05-04Add missing Vector2Array case to Variant::operator String()Ignacio Etcheverry
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-01AnimationTreePlayer: blend value tracks (closes #2299)Josh Grams
2016-01-04-make signals throw an error when target method is not found, fixes #2036Juan Linietsky
2016-01-02-Ability to roll-back script-exported properties to their default value on th...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31-Changed var2str and str2var in GDScript to use VariantWriter and VariantParserJuan Linietsky
2015-09-03merged some stuff for okamJuan Linietsky
2015-06-29Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky
2015-05-27added conversion from int, string to colorJuan Linietsky