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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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variant.cpp
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Author
2016-05-04
Add missing Vector2Array case to Variant::operator String()
Ignacio Etcheverry
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-01
AnimationTreePlayer: blend value tracks (closes #2299)
Josh Grams
2016-01-04
-make signals throw an error when target method is not found, fixes #2036
Juan Linietsky
2016-01-02
-Ability to roll-back script-exported properties to their default value on th...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-31
-Changed var2str and str2var in GDScript to use VariantWriter and VariantParser
Juan Linietsky
2015-09-03
merged some stuff for okam
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-05-27
added conversion from int, string to color
Juan Linietsky
2015-05-05
Made type-checking for arguments less trict between bool, int real. Fixes #1816
Juan Linietsky
2015-05-04
-More strict argument type-checking, will make many bugs visible, fixes #1809
Juan Linietsky
2015-05-04
-invalidated string -> int automatic conversion, fixes #1788
Juan Linietsky
2015-05-04
added return keyword, fixes #1797
Juan Linietsky
2015-05-01
Sort xml files, so order is constant
est31
2015-04-24
Ability to convert from nodes or other non resource with a get_rid() function...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-15
begin new serialization framework
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-04-10
-Fixed a few bugs in Viewport
Juan Linietsky
2014-04-05
-HttpClient: ’Content-Length’ is added to httprequest if not provided in ...
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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