Age | Commit message (Expand) | Author |
2020-05-19 | Style: Remove unnecessary semicolons from `core` | Rémi Verschelde |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-10 | Renamed plane's d to distance | Marcus Elg |
2020-04-29 | Color with alpha constructor | Aaron Franke |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-08 | Refactor ScriptDebugger. | Fabio Alessandrelli |
2020-03-01 | Merge pull request #36404 from rxlecky/fix-variant-conversion | Rémi Verschelde |
2020-02-25 | Merge pull request #36515 from reduz/packed-array-64-bits | Rémi Verschelde |
2020-02-25 | Merge pull request #36481 from nekomatata/fix-crash-connect-callable | Rémi Verschelde |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-23 | Store arrays inside of Variant as shared. | Juan Linietsky |
2020-02-23 | Fixed crash when connecting a signal in GDScript | PouleyKetchoupp |
2020-02-22 | Add support for Vector2i, Rect2i and Vector3i to Variant | Juan Linietsky |
2020-02-21 | Fix Variant to Vector<Variant> conversion operator | SeleckyErik |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-24 | Display error messages in console when vformat is called | Andrii Doroshenko (Xrayez) |
2019-09-09 | Optimized variant reference function. | Valentin Zagura |
2019-08-17 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/' | Braden Bodily |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir |
2019-07-01 | Remove unnecessary code and add some error explanations | qarmin |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-05-20 | Merge pull request #27886 from LeonardMeagher2/obj_to_string | Rémi Verschelde |
2019-05-03 | Allow overriding how scripted objects are converted to strings | Leonard Meagher |
2019-04-20 | Don't crash on printing nested types | Hein-Pieter van Braam-Stewart |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam |
2019-01-26 | Warn of invalid pointer when converting object to RID, closes #19023 | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-11-28 | construct transform from transform2d bug | clayjohn |
2018-10-06 | Remove redundant "== true" code | Aaron Franke |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-14 | Merge pull request #20856 from KoBeWi/pretty-dictionary-print | Rémi Verschelde |
2018-08-14 | Fix int(String) != int(int) conversion | Chaosus |
2018-08-09 | Add some curly braces to make dictionary printing less ambiguous | Tomasz Chabora |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-06-25 | State machine animation node | Juan Linietsky |
2018-04-30 | Handle missing arg pointer in get_call_error_text | Gary Oberbrunner |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky |