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path: root/core/variant.cpp
AgeCommit message (Expand)Author
2019-09-09Optimized variant reference function.Valentin Zagura
2019-08-17Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'Braden Bodily
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-05-20Merge pull request #27886 from LeonardMeagher2/obj_to_stringRémi Verschelde
2019-05-03Allow overriding how scripted objects are converted to stringsLeonard Meagher
2019-04-20Don't crash on printing nested typesHein-Pieter van Braam-Stewart
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-01-30Fix many asan and ubsan reported issuesHein-Pieter van Braam
2019-01-26Warn of invalid pointer when converting object to RID, closes #19023Juan Linietsky
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-28construct transform from transform2d bugclayjohn
2018-10-06Remove redundant "== true" codeAaron Franke
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-14Merge pull request #20856 from KoBeWi/pretty-dictionary-printRémi Verschelde
2018-08-14Fix int(String) != int(int) conversionChaosus
2018-08-09Add some curly braces to make dictionary printing less ambiguousTomasz Chabora
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-06-25State machine animation nodeJuan Linietsky
2018-04-30Handle missing arg pointer in get_call_error_textGary Oberbrunner
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-21Properly implement Basis constructor using Vector3 of Euler anglesRémi Verschelde
2017-11-20Basis accepts Vector3 as constructor argument.Chip Collier
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-09-21Implement Linux-style likely()/unlikely() macrosHein-Pieter van Braam
2017-09-19Don't call Variant::reference() unnecessarilyHein-Pieter van Braam
2017-09-14Construct Variants from Reference properly in GDNativeRuslan Mustakov
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-04-14Correct Variant::hash_compare()Hein-Pieter van Braam
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-13fixed ClassDB inconsistenciesKarroffel
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05really fixed PTRCALL nowKarroffel
2017-03-05Added PowerState casting operator to VariantKarroffel
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky