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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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variant.cpp
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Author
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-20
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Rémi Verschelde
2019-05-03
Allow overriding how scripted objects are converted to strings
Leonard Meagher
2019-04-20
Don't crash on printing nested types
Hein-Pieter van Braam-Stewart
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-26
Warn of invalid pointer when converting object to RID, closes #19023
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-28
construct transform from transform2d bug
clayjohn
2018-10-06
Remove redundant "== true" code
Aaron Franke
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-14
Merge pull request #20856 from KoBeWi/pretty-dictionary-print
Rémi Verschelde
2018-08-14
Fix int(String) != int(int) conversion
Chaosus
2018-08-09
Add some curly braces to make dictionary printing less ambiguous
Tomasz Chabora
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-06-25
State machine animation node
Juan Linietsky
2018-04-30
Handle missing arg pointer in get_call_error_text
Gary Oberbrunner
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-21
Properly implement Basis constructor using Vector3 of Euler angles
Rémi Verschelde
2017-11-20
Basis accepts Vector3 as constructor argument.
Chip Collier
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-09-21
Implement Linux-style likely()/unlikely() macros
Hein-Pieter van Braam
2017-09-19
Don't call Variant::reference() unnecessarily
Hein-Pieter van Braam
2017-09-14
Construct Variants from Reference properly in GDNative
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-14
Correct Variant::hash_compare()
Hein-Pieter van Braam
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-13
fixed ClassDB inconsistencies
Karroffel
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
really fixed PTRCALL now
Karroffel
2017-03-05
Added PowerState casting operator to Variant
Karroffel
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
Variant INT and REAL are now 64 bits (other types remain at 32)
Juan Linietsky
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