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Godot with FMOD integration
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variant.cpp
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Author
2020-03-01
Merge pull request #36404 from rxlecky/fix-variant-conversion
Rémi Verschelde
2020-02-25
Merge pull request #36515 from reduz/packed-array-64-bits
Rémi Verschelde
2020-02-25
Merge pull request #36481 from nekomatata/fix-crash-connect-callable
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-23
Store arrays inside of Variant as shared.
Juan Linietsky
2020-02-23
Fixed crash when connecting a signal in GDScript
PouleyKetchoupp
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-21
Fix Variant to Vector<Variant> conversion operator
SeleckyErik
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-24
Display error messages in console when vformat is called
Andrii Doroshenko (Xrayez)
2019-09-09
Optimized variant reference function.
Valentin Zagura
2019-08-17
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
Braden Bodily
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-05-20
Merge pull request #27886 from LeonardMeagher2/obj_to_string
Rémi Verschelde
2019-05-03
Allow overriding how scripted objects are converted to strings
Leonard Meagher
2019-04-20
Don't crash on printing nested types
Hein-Pieter van Braam-Stewart
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-01-30
Fix many asan and ubsan reported issues
Hein-Pieter van Braam
2019-01-26
Warn of invalid pointer when converting object to RID, closes #19023
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-28
construct transform from transform2d bug
clayjohn
2018-10-06
Remove redundant "== true" code
Aaron Franke
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-14
Merge pull request #20856 from KoBeWi/pretty-dictionary-print
Rémi Verschelde
2018-08-14
Fix int(String) != int(int) conversion
Chaosus
2018-08-09
Add some curly braces to make dictionary printing less ambiguous
Tomasz Chabora
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-06-25
State machine animation node
Juan Linietsky
2018-04-30
Handle missing arg pointer in get_call_error_text
Gary Oberbrunner
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-21
Properly implement Basis constructor using Vector3 of Euler angles
Rémi Verschelde
2017-11-20
Basis accepts Vector3 as constructor argument.
Chip Collier
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-09-21
Implement Linux-style likely()/unlikely() macros
Hein-Pieter van Braam
2017-09-19
Don't call Variant::reference() unnecessarily
Hein-Pieter van Braam
2017-09-14
Construct Variants from Reference properly in GDNative
Ruslan Mustakov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
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