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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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ustring.h
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Author
2016-06-19
Remove CHARTYPE_16BITS unused checks
J08nY
2016-06-17
Add sha256 to String and File/FileAccess.
Bojidar Marinov
2016-06-12
Add 'is_subsequence_of' function to String
George Marques
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-11
Added possibility to strip left and right to strip_edges (#4594)
Mattias Cibien
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-17
Fixed String::camelcase_to_underscore() so it works in all cases. Fixes PR #1650
Julian Murgia - StraToN
2016-01-10
added a new function to escape properly json, fixes #3282
Juan Linietsky
2016-01-03
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs an...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-19
Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser...
Aren Villanueva
2015-08-25
Show documentation for properties on hover.
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-23
Camel casing being capitalized only happens in the inspector now.
Nathan Warden
2015-03-22
Revert "Camelcased script variables will now capitalize in the inspector."
Juan Linietsky
2015-03-22
Merge pull request #1396 from Spooner/fix_sprintf_errors
Juan Linietsky
2015-02-19
Camelcased script variables will now capitalize in the inspector.
Nathan Warden
2015-02-19
Correctly halt on error in sprintf parsing (fixes #1393)
Bil Bas (Spooner)
2015-02-01
Completed implementing standard formatting.
Bil Bas (Spooner)
2015-01-10
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2014-10-09
-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky