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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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ustring.h
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Author
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-19
Fixes the make_doc.sh, <, > and & signs in descriptions that cause the parser...
Aren Villanueva
2015-08-25
Show documentation for properties on hover.
Juan Linietsky
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-23
Camel casing being capitalized only happens in the inspector now.
Nathan Warden
2015-03-22
Revert "Camelcased script variables will now capitalize in the inspector."
Juan Linietsky
2015-03-22
Merge pull request #1396 from Spooner/fix_sprintf_errors
Juan Linietsky
2015-02-19
Camelcased script variables will now capitalize in the inspector.
Nathan Warden
2015-02-19
Correctly halt on error in sprintf parsing (fixes #1393)
Bil Bas (Spooner)
2015-02-01
Completed implementing standard formatting.
Bil Bas (Spooner)
2015-01-10
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2014-10-09
-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky