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2017-11-01Added String::dedent() to remove text indentationZher Huei Lee
This functions similarly to Python's textwrap.dedent() It's also been applied to doc_data.cpp to remove extra whitespace while parsing the XML.
2017-10-30Fix get_node() and $ autocompletion when using single quotesUnknown
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-05-12Fix natural sorting order in EditorFileDialog, FileDialog and ↵Damian Day
EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712.
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky
modified files) -.pck and .zip exporting redone, seems to be working..
2017-01-25Merge pull request #7002 from RandomShaper/vcs-friendlinessJuan Linietsky
Greater VCS friendliness
2017-01-16Improve .tscn VCSPedro J. Estébanez
Serialize dictionaries adding newlines between key-value pairs Serialize group lists also with newlines in between Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders) Bonus: Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file. This PR is back-compat; won't break the load of existing files.
2017-01-14Merge pull request #7010 from AlexHolly/format-string2Juan Linietsky
advanced string format
2017-01-14rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky
String.get_basename()
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
2016-11-01advanced string formatAlexHolly
2016-10-20added implementation of is_valid_ip_address()Ariel Manzur
2016-09-30Fix typo for word_wrapvolzhs
2016-06-23Add sha256_buffer() function to StringGeorge Marques
2016-06-19Add similarity comparison to StringGeorge Marques
Uses the Sorensen-Dice coefficient to calculate similarity. This also adds String.bigrams() as a convenience function needed by the comparison.
2016-06-19Remove CHARTYPE_16BITS unused checksJ08nY
fix #5263
2016-06-17Add sha256 to String and File/FileAccess.Bojidar Marinov
Probably does #4166
2016-06-12Add 'is_subsequence_of' function to StringGeorge Marques
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-11Added possibility to strip left and right to strip_edges (#4594)Mattias Cibien
2016-05-03Modified editor strings to be translatable in the futureJuan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-17Fixed String::camelcase_to_underscore() so it works in all cases. Fixes PR #1650Julian Murgia - StraToN
2016-01-10added a new function to escape properly json, fixes #3282Juan Linietsky
2016-01-03-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-11-19Fixes the make_doc.sh, <, > and & signs in descriptions that cause the ↵Aren Villanueva
parser to break. Documentation for HTTPClient. Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages. String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
2015-08-25Show documentation for properties on hover.Juan Linietsky
This works if the property has been documented (about half are at this point)
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-23Camel casing being capitalized only happens in the inspector now.Nathan Warden
2015-03-22Revert "Camelcased script variables will now capitalize in the inspector."Juan Linietsky
2015-03-22Merge pull request #1396 from Spooner/fix_sprintf_errorsJuan Linietsky
Fix sprintf errors
2015-02-19Camelcased script variables will now capitalize in the inspector.Nathan Warden
2015-02-19Correctly halt on error in sprintf parsing (fixes #1393)Bil Bas (Spooner)
2015-02-01Completed implementing standard formatting.Bil Bas (Spooner)
2015-01-10Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])Bil Bas (Spooner)
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2014-10-09-Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky
-Collada exporter supports Blend Shapes (even on actions via set driven keys)
2014-08-01Small Issues & MaintenanceJuan Linietsky
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
2014-03-13-fix bug in cache for atlas import/exportJuan Linietsky
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky