Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | |
modified files) -.pck and .zip exporting redone, seems to be working.. | |||
2017-01-25 | Merge pull request #7002 from RandomShaper/vcs-friendliness | Juan Linietsky | |
Greater VCS friendliness | |||
2017-01-16 | Improve .tscn VCS | Pedro J. Estébanez | |
Serialize dictionaries adding newlines between key-value pairs Serialize group lists also with newlines in between Serialize string properties escaping only " and \ (needed for a good diff experience with built-in scripts and shaders) Bonus: Make AnimationPlayer serialize its blend times always sorted so their order is predictable in the .tscn file. This PR is back-compat; won't break the load of existing files. | |||
2017-01-14 | Merge pull request #7010 from AlexHolly/format-string2 | Juan Linietsky | |
advanced string format | |||
2017-01-14 | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | |
String.get_basename() | |||
2017-01-08 | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky | |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde | |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||
2016-11-01 | advanced string format | AlexHolly | |
2016-10-20 | added implementation of is_valid_ip_address() | Ariel Manzur | |
2016-09-30 | Fix typo for word_wrap | volzhs | |
2016-06-23 | Add sha256_buffer() function to String | George Marques | |
2016-06-19 | Add similarity comparison to String | George Marques | |
Uses the Sorensen-Dice coefficient to calculate similarity. This also adds String.bigrams() as a convenience function needed by the comparison. | |||
2016-06-19 | Remove CHARTYPE_16BITS unused checks | J08nY | |
fix #5263 | |||
2016-06-17 | Add sha256 to String and File/FileAccess. | Bojidar Marinov | |
Probably does #4166 | |||
2016-06-12 | Add 'is_subsequence_of' function to String | George Marques | |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky | |
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work | |||
2016-05-11 | Added possibility to strip left and right to strip_edges (#4594) | Mattias Cibien | |
2016-05-03 | Modified editor strings to be translatable in the future | Juan Linietsky | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-17 | Fixed String::camelcase_to_underscore() so it works in all cases. Fixes PR #1650 | Julian Murgia - StraToN | |
2016-01-10 | added a new function to escape properly json, fixes #3282 | Juan Linietsky | |
2016-01-03 | -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵ | Juan Linietsky | |
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-11-19 | Fixes the make_doc.sh, <, > and & signs in descriptions that cause the ↵ | Aren Villanueva | |
parser to break. Documentation for HTTPClient. Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages. String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method. | |||
2015-08-25 | Show documentation for properties on hover. | Juan Linietsky | |
This works if the property has been documented (about half are at this point) | |||
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-03-23 | Camel casing being capitalized only happens in the inspector now. | Nathan Warden | |
2015-03-22 | Revert "Camelcased script variables will now capitalize in the inspector." | Juan Linietsky | |
2015-03-22 | Merge pull request #1396 from Spooner/fix_sprintf_errors | Juan Linietsky | |
Fix sprintf errors | |||
2015-02-19 | Camelcased script variables will now capitalize in the inspector. | Nathan Warden | |
2015-02-19 | Correctly halt on error in sprintf parsing (fixes #1393) | Bil Bas (Spooner) | |
2015-02-01 | Completed implementing standard formatting. | Bil Bas (Spooner) | |
2015-01-10 | Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) | Bil Bas (Spooner) | |
2015-01-03 | -fixed issue with denormals in half precission, closes #1073 | Juan Linietsky | |
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102 | |||
2014-10-09 | -Rasterizer supports meshes with both skeletons and blend shapes | Juan Linietsky | |
-Collada exporter supports Blend Shapes (even on actions via set driven keys) | |||
2014-08-01 | Small Issues & Maintenance | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes | |||
2014-03-13 | -fix bug in cache for atlas import/export | Juan Linietsky | |
-fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now | |||
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky | |