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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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ustring.cpp
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Author
2015-02-19
Camelcased script variables will now capitalize in the inspector.
Nathan Warden
2015-02-19
Correctly halt on error in sprintf parsing (fixes #1393)
Bil Bas (Spooner)
2015-02-01
Completed more complex formatting.
Bil Bas (Spooner)
2015-02-01
Completed implementing standard formatting.
Bil Bas (Spooner)
2015-01-10
Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)])
Bil Bas (Spooner)
2015-01-03
removed print
Juan Linietsky
2015-01-03
-fixed issue with denormals in half precission, closes #1073
Juan Linietsky
2014-10-09
-Rasterizer supports meshes with both skeletons and blend shapes
Juan Linietsky
2014-09-21
Fixed too many little issues, check the issues closed today.
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-06-11
Light Baker!
Juan Linietsky
2014-05-13
Make String::right count from pos instead of pos+1
marynate
2014-03-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-26
Fix string version of begins_with
Vinzenz Feenstra
2014-02-17
Fix for Issue #108
Vinzenz Feenstra
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky
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