Age | Commit message (Collapse) | Author |
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Added constructor and assignment operator for CharString
from const char* to simplify memory management when working with
utf8/ascii strings for APIs taking char*.
Reworked OS_X11::set_context to use CharString and avoid some manual
memory management.
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Allows enabling/disabling parts of the editor and storing/loading profiles for that.
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This can happen when chaining calls to various string methods when the
string is empty.
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Fixes #25316.
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Background: lstrip and rstrip were broken by changes to String in:
0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd
which removed it's access to Vector::find(CharType).
Moved Vector's find up into CowData so it can be shared by Vector and String.
Added String::find_char using CowData::find.
Implemented rstrip and lstrip using find_char.
Added a few tests for String rstrip and lstrip.
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String[size()] should return a default constructed CharType
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As per the C++ standard 21.3.4.1 for std::string:
Returns: If pos < size(), returns data()[pos]. Otherwise, if pos ==
size(), the const version returns charT(). Otherwise, the behavior is
undefined.
Since the behavior is undefined Godot now does the same thing for const
and non-const versions of operator[].
This fixes #21242 and fixes #22221.
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Fix crash when checking empty string for valid hex number
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Happy new year to the wonderful Godot community!
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By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.
This should improve performance of String usage for most cases.
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Fix: String::format Variant to String conversion
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Previosly String::format used variant.get_construct_string() to convert
the passed Variants to Strings. This however did not match the expected
printing behavior of some datatypes: Strings for example turned out
escaped.
This fix replaces the call to get_construct_string() with a simple
conversion. This makes String::format consistent with "%s" % "sth" and
formated Variants turn out like printed as expected.
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Fixes #22684.
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* There were spaces unequally inside the function definitions.
* camelcase_to_underscore() should also work for numbers inside of the camel case.
* Removed the builtin concept
* Capitalize descriptions from methods too.
* Match the visual script functions by removing the empty arguments "( )"
* Add some test cases
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Fixes the following Clang 7 warnings:
```
core/io/marshalls.cpp:872:10: warning: unused variable 'f' [-Wunused-variable]
core/ustring.cpp:1831:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]
core/ustring.cpp:1832:2: warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]
drivers/gles3/rasterizer_gles3.cpp:82:24: warning: unused function '_gl_debug_print' [-Wunused-function,34]
main/main.cpp:118:13: warning: unused variable 'auto_build_solutions' [-Wunused-variable]
modules/csg/csg_gizmos.cpp:225:46: warning: 'current' may be used uninitialized in this function [-Wmaybe-uninitialized]
```
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
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Added String.format "no index" support
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Fix out of buffer read when copying from a non-null-terminated string
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0e29f7974b59e4440cf02e1388fb9d8ab2b5c5fd
A couple of null appends got typoed to append a '0' character instead.
Removed them here since String already takes care of the null terminator for us.
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
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Previous problems include failure to remove the splitter from the last
element found and a possible infinite loop dealing with multi-character
splitter strings.
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Added rsplit() method to String class
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Adjust decimal precision
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Add string trim_prefix, trim_suffix, lstrip and rstrip methods
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- StringName::StringName(const StringName &p_name)
Non-static class member _data is not initialized in this constructor nor in any functions that it calls.
- StringName::_Data()
Non-static class member idx is not initialized in this constructor nor in any functions that it calls.
- String::num_uint64(...)
This less-than-zero comparison of an unsigned value is never true. n % base < 0UL.
- String::hex_to_int(...) and String::hex_to_int64(...)
Execution cannot reach this statement (deadcode)
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This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
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Fixes #17875.
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There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
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Increase the number of significant digits when converting from double to string.
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
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Added tutorial display in doc.
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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Happy new year to the wonderful Godot community!
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Double-click word selection for RichTextLabel (i.e. docs)
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