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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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core
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undo_redo.h
Age
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Author
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
UndoRedo add version changed signal
Alexander Holland
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-04
Fix 'UndoRedo' increasing its version on actions that should be merged
Michael Alexsander Silva Dias
2019-03-03
Implement a more coherent (and way less hack) way to block animation updates,...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-18
Add argument to UndoRedo's "clear_history()" to not increase the version
Michael Alexsander Silva Dias
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-27
Add a message when there is nothing to Undo or Redo
Marcelo Fernandez
2018-01-08
obsolete UndoRedo max_steps; no users identified
Todd Ross
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-08-17
Implemented UndoRedo mergeable modes
Franklin Sobrinho
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-06-21
- added GDscript bidings for UndoRedo class mechanizm
krzycho
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky