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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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undo_redo.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-24
Ability to drag and drop around audio effects!
Juan Linietsky
2017-01-23
Ability to delete, drag and drop audio buses!
Juan Linietsky
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-08-17
Implemented UndoRedo mergeable modes
Franklin Sobrinho
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-14
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-06-22
small in place fixes
Juan Linietsky
2015-06-22
Merge pull request #2144 from Krzycho666/UndoRedo_fix
Juan Linietsky
2015-06-22
added some missing biddings
krzycho
2015-06-22
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-21
- added GDscript bidings for UndoRedo class mechanizm
krzycho
2015-05-11
-shadergraph now saved when on external file and modified, fixes #1832
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-11-02
Bug Fixes
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky