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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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translation.cpp
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Author
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
-Translation text will change automatically for in-game buttons, labels, poup...
Juan Linietsky
2017-01-08
i18n: Add support for Scots (sco) language
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-15
Blimey! Ye Pirate locale be anchor' a'port!
Rémi Verschelde
2016-10-27
Fix locale for macOS-style locales
Damon
2016-10-27
Change set_locale to fallback to the global language (#6910)
Damon Myers
2016-09-01
i18n: Update list of supported locales based off glibc
Rémi Verschelde
2016-07-16
i18n: Add missing locale identifiers for Bengali and Urdu
Rémi Verschelde
2016-05-27
Added translation support to Godot
Juan Linietsky
2016-05-03
Modified editor strings to be translatable in the future
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
remove an extra line
reduz
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-01-04
-Fix shortcuts for OSX code completion, fixes #1111
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky